Pre-production comparison

Pre-production comparison 

all forms of media have pre-production, some forms of media have more parts of pre-production than others.

Pre-production for film 

Image result for media form film
Pre-production of film is every part of production before filming starts, film pre-production can be summarised in to four parts. Scenario and script writing, actors character internalisation, production scheduling and budgeting and shooting location surveys and permitting. All parts of pre-production in film are very important for the production as a whole. If you miss out parts of pre-production it will affect the whole of the project. The reason why some directors make mistakes during pre-production is due to the large amount of challenges they might face during pre-production. An example of a unique challenge only in the media form of film during pre-production is shooting locations and permitting, during this part a director might have a good idea of a location they would want to use if they were lazy with their planning they might not be able to get a permit on time to shoot. The way to meet this challenge is to always have a plan b to fall back on. The impact of not meeting these challenges could cause catastrophic damage for the project as a whole. The reason for this is more time is wasted on fixing the issue of finding a new location to shoot, this extra time used will mean more deadlines will not be met and the backers will back out and the project would not even reach production.

Pre-production for other media forms

Image result for game designFilm is obviously not the only form of media, there are many others and each have there own process of  pre-production. Examples of other forms of media are digital publishing, digital audio production, web production and digital games production. The main one I am going to compare to film in this post is digital games production. Digital game pre-production can be summed up to High pitch, concept, pitch, game design document and prototype. The main similarity between pre-production for film and digital games is the first main part, pitching your idea. The pitch for you product is very important because if the pitch fails you won't have any backers and your project won't even start production. After pitching the process of pre-production for game design is different from film. There is no shooting location survey etc. However the game designers might look at scenic locations for inspiration. Another important similarity is casting, just like actors are cased most digital games cased voice actors. The last step of pre-production for digital games is very different from film, the last step is creating a prototype. A prototype is a sample basic version of the game to show to the backers and publishers to show the current level of the product. After this step the project goes in to production. This is very different from film because unlike film at the end of pre-production there is a physical version of the product. However with film there is no physical version of the project until the first day of production which is the first day on set filming.

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